99 OVERALL

99 Overall AI Methodology

How We Grade Every Play

A complete breakdown of the 99 Overall AI system — from behavioral anchors and dual scoring to snap weights, floor/ceiling rules, and the consistency index. No black boxes.

6

Steps

9

Positions

5

Bands Each

70/30

Process / Result

01

Behavioral Anchors

Every criterion has five score bands

Grades don't mean anything without definitions. Every criterion in 99 Overall has five score bands — Elite (90–100), Above Average (75–89), Average (60–74), Below Average (45–59), and Poor (0–44). Each band is anchored to a behavioral description: a plain-language sentence that tells you exactly what that score looks like on NFL film. You never assign a 70 because it "felt average." You assign a 70 because the player's behavior matches the average anchor.

02

Dual Scoring

Process and Result graded separately

Each criterion is scored on one of three types: Process (what the player did mechanically and mentally), Result (what happened on the play), or Both (a combined criteria that evaluates mechanics and outcome together). Separating process from result prevents luck — a dropped pass, a bad bounce, a defender making an exceptional play — from penalizing a player who did everything right.

03

Composite Grade

70% Process + 30% Result

Once each criterion is scored, 99 Overall calculates a weighted composite within each category, then combines categories into a final composite. The composite applies a 70% weight to process-type scores and 30% to result-type scores across the position rubric. Categories themselves carry independent weights — for a QB, Decision Making carries more weight than Clutch Performance in a standard snap.

04

Matchup Context

Opponent quality adjustment

A great play against a top-5 cornerback in man coverage is harder to execute than the same play against a backup. 99 Overall applies an opponent tier multiplier at the play level: 1.1× for elite-tier opponents, 1.0× for average opposition, and 0.9× for below-average matchups. Opponent tier is derived from 99 Overall leaderboard ranking, not just team record.

05

Floor & Ceiling Rules

Turnover floor. Elite ceiling.

Two hard rules govern composite scores. First, a turnover-causing play (interception thrown, fumble lost) sets a composite floor of 44 — regardless of how well the player graded on other criteria. You do not get an elite grade when you give the ball away. Second, a composite grade above 90 (Elite) requires at least two individual criteria scored at 90 or above. Overall excellence must be multi-dimensional.

06

Weekly Aggregation

Snap weights + consistency index

Individual play grades are aggregated into a weekly composite using the four-tier snap weight system: Standard (1.0×), Situational (1.1×), High-Leverage (1.25×), and Clutch (1.5×). A player who performs in clutch moments earns a higher weekly grade than a player who pads stats in garbage time. The Consistency Index measures the standard deviation of grades across snaps — high variance is flagged separately from the composite, because a player who is great half the time and poor the other half is a liability, not an asset.

The 9 Positions

99 Overall AI has a purpose-built rubric for every position. Categories and weights differ by role — a cornerback does not get graded on the same dimensions as an offensive lineman.

QBQuarterback
Live
  • Pre-Snap Recognition
  • Footwork & Mechanics
  • Decision Making
  • Arm Execution
  • Clutch & Pressure Performance
RBRunning Back
2025
  • Vision & Setup
  • Contact Balance
  • Pass Protection
  • Route Running
  • Ball Security
WRWide Receiver
2025
  • Route Technique
  • Separation
  • Catch Reliability
  • YAC Effort
  • Blocking Effort
TETight End
2025
  • Route Running
  • Catch Reliability
  • Blocking Technique
  • Leverage & Positioning
  • Red Zone Presence
OLOffensive Line
2025
  • Pass Set Technique
  • Anchor Strength
  • Run Block Leverage
  • Combo Block Execution
  • Assignment Discipline
EDGEEdge Rusher
2025
  • Pass Rush Moves
  • Bend & Burst
  • Run Defense
  • Set-Edge Discipline
  • Motor & Effort
DLDefensive Line
2025
  • Initial Quickness
  • Hand Technique
  • Gap Control
  • Double-Team Resistance
  • Tackle Finish
LBLinebacker
2025
  • Run Fits
  • Block Shedding
  • Zone Coverage
  • Man Coverage
  • Blitz Execution
CBCornerback
2025
  • Press Technique
  • Hip Flip & Transition
  • Zone Awareness
  • Ball Skills
  • Tackle Reliability

Go Deeper

Read the Full Rubric

Every criterion, every band, every behavioral anchor — the complete QB rubric is public and free. No account required.